Monks can play much more aggressively than Warriors, since they can kill three monsters at once they don’t need to worry about being swarmed, and can hold positions that no warrior would dare. He’s overpowered with the weapon, able to hit three spaces at once, with very high to/hit (he has much more dexterity than the Warrior) and blinding speed. Melee Combatĭefensive issues aside, on levels composed purely of melee monsters, a monk with a good staff is a titan. The Monk is essentially a melee style glass cannon and with his overpowered offense and very lacking defense, he’s not a very well balanced character. On the other hand, he has the lowest armor class in the game, and his hit points are much lower than those of other combat characters. He’s also able to deal very high damage to three targets at once, and can clear out levels of melee monsters far more quickly than the Warrior. ![]() The monk balanced stats lead to him having about the same amount of mana and life, and he can raise his strength and dexterity to impressive levels. Unique armor modifies this slightly: Uniques count as the next lighter type of armor, so unique plate is penalized as if it were mail, unique mail as if it were light, and unique light has no penalty at all.
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