Used up one more Free Time and compared all the files. Maybe someone can provide some insight.Īside: Here's how I found the block: Dumped a Save with Free Time = 3 as a Baseline. At this point, I'm just taking shots in the dark. Using a clock-mechanic very similar to Devil Survivor, Stella Glow splits its time between Mission and Free Time, with the latter providing plenty of enjoyable extracurricular activities. I don't know enough about save editing, yet. ![]() If one and only one of those XX = 02, and the other XX's = 00, Free Time Counter = 8, Actual Free Time = 1, Set of Characters = C.Īside, just for fun I tried FF FF FF FF FF and ended up with Free Time = 4/4, but the room where you interact with characters was empty and the list of choices was just a bunch of ffffffffffff's that were unselectable. If one and only one of those XX = 01, and the other XX's =00, Free Time Counter = 8, Actual Free Time = 1, Set of Characters = B. I tried playing around with the values a bit. I tried various combinations to see if I could possibly get the combination:įree Time Counter = 3, Actual Free Time = 3, Set of Characters = B or C. As soon as the Actual Free Time reaches zero, the story advances. So, although, I can build up the relationship as much as I want with any character from Set A or Set B, I can't do the same with characters from Set C. It seems straightforward, that if I want more Free Time I can edit the first and last values back to 00, but this resets the Set of Characters back to the first grouping, A. As for story dialogue choices, no idea.It seems to be just for flavor and doesnt seem to impact anything unless youre going for the true ending then. (using Hex Fiend the block is at offset 80-84)Ġ0 00 00 00 00 Free Time Counter = 3, Actual Free Time = 3, Set of Characters = A,Ġ1 00 00 00 01 Free Time Counter = 2, Actual Free Time = 2, Set of Characters = B,Ġ2 00 00 00 02 Free Time Counter = 1, Actual Free Time = 1, Set of Characters = C, Without any editing, this is what the game generates by itself. In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Finding the block that controls Free Time was simple enough, but I can't seem to manipulate the values to what I want. I'm using homebrew and svdt to export and import the. ![]() It's a bit analogous to Time and Social Links from Persona 3/4. Units of Free Time are a limited resource and thus it prevents players from maxing out their affinities with all other characters in a single playthrough. Stella Glow does a good job of making each player character distinct though, with unique abilities and applications. tied to the bonds formed in game, alongside other choices made with Free Time. Each time a player interacts with another character there is a short scene with dialogue. New Stella Glow Trailer Features English Version of the Games Theme Song. I know this isn't a very popular game, but maybe someone can still help me with editing the save.įor those who haven't played the game, a player can spend time with other playable characters to build up a bond (called Affinity in-game).
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